

The puzzles of Little Nightmares 2 fit into this nice place of not being hard enough to frustrate but often being just obtuse enough to figure it out. Progression both physically and narratively is locked behind things you have to figure out.
LITTLE NIGHTMARES CHARACTERS TV
It pulls the wool over your eyes and the horror comes from a much deeper place, that of the TV and its vile effects on the world.īoth the main narrative and main gameplay are entrenched in puzzle solving. This being said, the focus on character felt through the main duo helps to almost empathise with the world. The frights are definitely here this time around with monstrous lumbering creatures, deadly sights and one of the spookiest corridors in recent memory. More importantly, when they’re apart, the darkness spreads and makes those scary moments even more frightening. When the two are together, they become a comfort blanket to the world. You find this almost warm sense of comradery between the two main characters and it plays up to this well. There’s something existentially scary about that – one of the many reasons Little Nightmares 2 lingers after you hit the credits. These childlike eyes are oblivious to what they really mean. This horror isn’t conceptualised as you or I might view it. In this sense, its narrative simply wouldn’t work through the eyes of anyone else. It uses this crushing darkness to provide some light. You might have to gleefully kill something to use its carcass to get through. Mono might use a noose or a dead body to cross a gap. Little Nightmares 2 plays with nihilistic absurd horror in almost fun ways to become rather hopeful. The puzzles can be dark and thoughtful or they can be rather straightforward.
LITTLE NIGHTMARES CHARACTERS HOW TO
I felt a form of genuine palpable solidarity as their personalities grow and they learn how to manipulate certain puzzles. Your partner, on the other hand, is timid and afraid and requires help to fully grow into their own. Mono is confident and helpful and this is accentuated with a physical button to hold your friend’s hand. It pieces their character types together as they walk. You and your friend work together by climbing hard to reach places, moving blocks at the right time and generally exploring the world. It’s more a puzzle game than outright horror and this is something it chimes into with smart moments of levity. You can piece together the environment and then tackle it with thought. With a flick of the analogue stick, you can look much further than the snippet in front of you. Little Nightmares 2 is often more clever than this. There’s this trend in modern horror of showing you a very small snippet of a world and then punishing you for exploration by having a big creature or some fiend follow you until you hide. You exist in the same plane as the first game, obeying the same rules and then – suddenly – you have another child, a new way to interact with the world around you. Little Nightmares 2 is very willing to step into the weird and it thrives because of that. It initially falls in line with the original game with simplistic 2D puzzles (working as a nice refresh of mechanics) before you come across another child, one more trapped soul.

That level of confidence spread to the design of the game itself, this time around. As a young nearly defenceless child, you must push forward slowly but assuredly, with confidence. You aren’t dropped into the jump scare, you just consistently feel mere moments away from it. The horror of Little Nightmares 2 is anticipatory. Little Nightmares 2 has this by the bucket full. You play the role of Mono this time around, a young boy with a bag on his head who finds himself in a rotting deteriorating forest inches away from the real horror. Levels almost feel like a diorama, an interpretation of something much scarier. The world feels organic with the subtle effects of the wind and the moody atmospheric lighting. These all felt very important to my perception of the game. There’s this duality at work in how Little Nightmares presents itself to you. Its music, the subtle rumbles of the controller, the way it angles your camera. That “you just have to play it to understand it” feeling. This is something Little Nightmares 2 does very well.

You start within a dreamlike state following a corridor to a door at the very end – it’s ominous and building, something that feels indescribably important. Little Nightmares 2 Reviewįrom the get-go, Little Nightmares 2 treats you to the subtle ways it plays with your perceptions as someone who played the first game. This Nightmare was scary, occasionally quite complex and will stay with me for a long time.
